Dynamic Memory Split!
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15th Apr, 2013, 05:16 PM
Post: #6
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RE: Dynamic Memory Split!
(15th Apr, 2013 05:10 PM)Koenkk Wrote: I think the coherent pool setting defines how much ram is being swapped every time. oh ok. how much video memory is needed for xbmc? below 96m textures have missing. Like artworks etc. but up from 96m I "noticed" no difference. I have no clue what if used memory for (beside FB mapping). Please read rules and do a search before you post! . FAQs . How to post log file? . Looking for answers? Please start here |
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Messages In This Thread |
Dynamic Memory Split! - BartOtten - 2nd Jan, 2013, 02:46 AM
RE: Dynamic Memory Split! - brantje - 2nd Jan, 2013, 10:19 PM
RE: Dynamic Memory Split! - BartOtten - 3rd Jan, 2013, 01:35 AM
RE: Dynamic Memory Split! - mk01 - 15th Apr, 2013, 02:31 PM
Dynamic Memory Split! - Koenkk - 15th Apr, 2013, 05:10 PM
RE: Dynamic Memory Split! - mk01 - 15th Apr, 2013 05:16 PM
Re: RE: Dynamic Memory Split! - rikardo1979 - 15th Apr, 2013, 05:31 PM
RE: Dynamic Memory Split! - mk01 - 8th May, 2013, 10:09 AM
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