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Dynamic Memory Split!
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Dynamic Memory Split!
15th Apr, 2013, 05:31 PM
Post: #7
rikardo1979 Offline
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Re: RE: Dynamic Memory Split!
(15th Apr, 2013 05:16 PM)mk01 Wrote:  
(15th Apr, 2013 05:10 PM)Koenkk Wrote:  I think the coherent pool setting defines how much ram is being swapped every time.

oh ok.

how much video memory is needed for xbmc? below 96m textures have missing. Like artworks etc. but up from 96m I "noticed" no difference.

I have no clue what if used memory for (beside FB mapping).

best results is with 128, troubles Smile

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Messages In This Thread
Dynamic Memory Split! - BartOtten - 2nd Jan, 2013, 02:46 AM
RE: Dynamic Memory Split! - brantje - 2nd Jan, 2013, 10:19 PM
RE: Dynamic Memory Split! - BartOtten - 3rd Jan, 2013, 01:35 AM
RE: Dynamic Memory Split! - mk01 - 15th Apr, 2013, 02:31 PM
Dynamic Memory Split! - Koenkk - 15th Apr, 2013, 05:10 PM
RE: Dynamic Memory Split! - mk01 - 15th Apr, 2013, 05:16 PM
Re: RE: Dynamic Memory Split! - rikardo1979 - 15th Apr, 2013 05:31 PM
RE: Dynamic Memory Split! - mk01 - 8th May, 2013, 10:09 AM

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