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Enabling the native controller support
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Enabling the native controller support
11th Mar, 2013, 05:42 AM
Post: #16
Koenkk Offline
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RE: Enabling the native controller support
Thanks for the explanation! I think it's better to drop SDL.

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11th Mar, 2013, 05:48 AM
Post: #17
CurlyMo Offline
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RE: Enabling the native controller support
http://www.libsdl.org/

That's also the whole point of the /opt/vc stuff. Libraries for using the Broadcom hardware directly.

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22nd Nov, 2013, 04:19 PM
Post: #18
manzaiya Offline
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RE: Enabling the native controller support
Could anyone provide a link to a version of xbmc where joysticks are enabled so you can configure actions in ~/.xbmc/userdata/keymaps/joystick.map.xml? Seems like most of the distributions were compiled with joysticks disabled. Why is that I wonder: does it adversely affect other peripherals like remotes or mice?

Any help would be extremely appreciated.

I am currently using the XBian_1.0_Beta_1.1.img
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1st Dec, 2013, 12:27 PM
Post: #19
mk01 Offline
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RE: Enabling the native controller support
@manzaiya

our branch of frodo currently doesn't compile with --enable-joystick

gotham does, but is not available to XBian version prior Beta2.

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1st Dec, 2013, 05:57 PM
Post: #20
manzaiya Offline
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RE: Enabling the native controller support
Thanks.
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1st Apr, 2014, 03:24 PM
Post: #21
salar521 Offline
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RE: Enabling the native controller support
well......
i like your sharing so much. its really good piece of information for us. Good work
keep it up. Thanks
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20th Jun, 2014, 08:41 AM
Post: #22
woonx Offline
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RE: Enabling the native controller support
Are gaming controllers compatible with XBMC in Gotham now?
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2nd Jul, 2014, 07:51 AM
Post: #23
mk01 Offline
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RE: Enabling the native controller support
I have seen lately Gotham build log containing SDLJoystick.cpp being compiled (although it wasn't explicitly enabled on ./configure). needs to be tested.

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